After selecting "Dismantle", the Unreal game client makes an HTTP request to the inventory service's dismantle endpoint. The body contains a JSON payload indicating the specific item being dismantled.
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If the A* calculation for a shortcut (in Step 3) finds it's now impassable, or if its actual detailed cost is significantly different (e.g., 20%) from the pre-calculated shortcut value:,推荐阅读夫子获取更多信息
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