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2 For points outside the convex hull, an acceptable solution is to find the closest point on the surface and determine the barycentric coordinates for that point instead. ↑。91视频对此有专业解读
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The efficiency depends on the query size relative to the data distribution. A small query in a sparse region prunes almost everything. A query that covers the whole space prunes nothing (because every node overlaps), degenerating to a brute-force scan. The quadtree gives you the most benefit when your queries are spatially local, which is exactly the common case for map applications, game physics, and spatial databases.