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We can use a pixel_weight parameter to control how much we care about pixel drift vs character error. Setting pixel_weight=0 will give us the best possible ASCII art (the junk we saw above before-optimization), while setting it to a large value will give us something that looks more like the original image but at the expense of the ASCII art quality.
Okay, I do not really understand this, but there are some compatibility issues between different versions of Android, SDK and NDK.